These pawns are essentially wild animals and can only be recruited through taming or rescuing. Slaver factions will also sell pawns at their own settlements if you are willing to travel. These will immediately join your colony on purchase and you can check the stats of each before you decide to buy, giving you more control over who you recruit. Slave caravans often have pawns to sell if you can afford to buy. They can also be enemies that you can capture. When an escape pod crashes onto your map tile, you will often get the chance to rescue a pawn from critical condition, and sometimes these pawns will choose to stay and join your colony. Both usually involve some sort of combat far from the safety of your colony and you can end up losing more pawns than you gain, so it's worth being cautious. These events require travel on the world map and are usually a risky way of acquiring a new pawn. In exchange for fighting off their pursuers, they will join your colony. This event will ask you to help a pawn fleeing from a hostile faction. A random pawn will join the colony and you have no say in it. This event is most likely if you are playing with under 4 colonists but can trigger up to the limit of 13. For this reason, if you're looking to build a giant colony, Randy is your best storyteller. It also becomes more difficult to recruit prisoners past this point. All storytellers will aim to give you between 4 and 13 colonists, where less will trigger events more often and then more will reduce them.Īfter you reach 18 colonists, Cassandra & Phoebe will both increase event difficulty in an attempt to bring your numbers down, while Randy will allow you to get up to 50. The storyteller you choose will then change the odds of events based on your population during the game. Depending on the start conditions you choose, you can have anywhere between 1 and 5 starting colonists with the standard start being 3.
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